The game was about humanity facing a Necromorph apocalypse.(deep breath) He was a Production Designer on Dead Space 1 and 2, Creative Director on Dead Space 3, Creative Director on either Visceral's New IP or Star Wars, Creative Director on a neat idea but unfortunately unsuccessful gameshow survival horror game turned seemingly by venture capitalists into a failed Battle Royale title SOS, and is now Creative Director at Crystal Dynamics on the Avengers game or possibly Tomb Raider. Players showed their disdain for the greed of micro-transactions by staying away for the third-entry, but the series still has the potential to recapture its fan-base.There's more at the link, but I've included some of the highlights below. It was a crazy move by EA because Dead Space 2 had exceeded expectations by selling more than double the original game. The internet was seething with fans because Dead Space 3 coerced players into spending cash in-game by drip-feeding them resources at such a slow rate to encourage them to buy materials to craft the best weapons. The inclusion of microtransactions for the first time in the franchise seriously put off potential customers. Though Dead Space 3 (2013) didn’t hit sales forecasts predicted by Electronic Arts, making it far less successful than the previous games, EA made one big mistake that could easily be rectified for future Dead Space games. “Many, many people here at Visceral have a warm spot in their heart for Dead Space, and right now we’re busy with Hardline and…other things,” said general manager of Visceral Games, Steve Papoutsis back in 2015, “but it’s definitely something we’d love to look at again.There’s definitely a lot of interest internally for us to pick that up again at a future date.” In recent years, since the release of the sales disaster that was Dead Space 3, the team has spoken fondly of the series.
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